Terryl Whitlatch
(www.katurranodyssey.com)
An accomplished, scientific and academically trained illustrator who
extensively studied vertebrate zoology and animal anatomy, Terryl
Whitlatch has worked for various zoos and museums in the US and The
World Wildlife Fund as Senior consultant for Wildlife Art and Animal
Anatomy.
For over seven years, Terryl worked for Lucasfilm LTD., Industrial
Light and Magic and George Lucas' JAK Films and is considered the
foremost creature designer in the world. Her unique combination
of illustration skills and comprehensive knowledge of animal anatomy
and movement are essential components in the design, anatomy and
physical animation aspects of creature creation.
In her work
on the new Star Wars trilogy, she worked directly with George Lucas
for whom she designed countless creatures for the films and related
products, including CD-ROMs. A collection of her work for Lucasfilm,
"The Wildlife of Star Wars," was published by Chronicle
Books in 2001 to critical acclaim and popular success. Terryl also
designed for many electronic and interactive games for leading publishers
including Steven's Spielberg's The Dig.
Terryl worked
with many major studios and effects houses as a highly sought after
creature and concept designer. In addition to her work on Star Wars,
her films include Jumanji I and II, The Indian in the Cupboard,
Bear Country, Dragonheart and Polar Express.
In addition
to her continuing work on the Katurran Odyssey series, Terryl is
designing fantasy animals for a traditional carousel to be built
in her community.
Terryl makes
her home with her husband, Tom in Oregon.
Ryan Church
(www.ryanchurch.com)
When Ryan was a kid, he liked dinosaurs and airplanes. His dad,
who is an industrial designer, taught him how to draw decently by
age 5 or 6, so he would make his own dinosaur books or draw stuff
hed seen in movies. After graduating from high school, Ryan
went to UCLA to get a broad education and took night classes at
Art Center College of Design to help focus his design skills.
Ryan started
Art Center full-time in Fall '94 with a scholarship, majoring in
Transportation Design. He wanted to make sure he learned the nuts
and bolts of Industrial Design as well as the Illustration skills-
to be able to design a vehicle or an environment that makes sense
and looks good and then to depict it in three dimensional space.
About halfway through his studies, Art Center started to feature
Entertainment Design classes. By that time, he knew he didn't want
to be a car designer. Ryan's heart was more in airplanes and architecture.
Ryan eventually graduated with honors as a Transportation Design
major with emphasis on Entertainment Design. His time at Art Center
was really fantastic. The quality of the instructors was high, but
he really owes his experience to classmates and upper term students
for providing the competition that was essential to push him along.
Ryan got a job
at Walt Disney Imagineering right out of college and also did some
freelancing on the side for Universal Studios. WDI was a great place
to work, but a lot of the projects moved too quickly from the blue
sky fun phase to the engineering, budgeting,... the reality
part. A refreshing change came in the form of a job at Industrial
Light + Magic in the digital features division. Ryan was at ILM
for 3 years before moving up to Skywalker Ranch as a Concept Design
Supervisor on Star Wars Episode 2: Attack of the Clones and stayed
on for Episode 3: Revenge of the Sith. He was also a Senior Art
Director at ILM where he did a lot of hands-on work during the post-production
of Star Wars movies and played a major role in creating the Tripods
in Steven Spielberg's War of the Worlds.
At the beginning
of Episode III pre-production, Ryan went down to Pasadena every
weekend to teach Advanced Entertainment Design at Art Center. Response
was great, and it was a great experience for him, too. But, his
work schedule got too hectic to continue. In late 2003, Ryan got
together with Alex Alvarez at Gnomon School of Visual Effects to
produce DVD demos. They do not focus on the software but on the
techniques he used daily at work. It has been over two years, and
they continue to serve as a great substitute to being in his class
for those who want to learn to design and paint digitally for feature
film, themed environment, and video games.
In the Spring
of 2005, Ryan relocated to Southern California to start the next
chapter of his career as a freelance concept artist. Ryan still
has strong ties to Industrial Light + Magic, and his client list
keeps growing and now includes Paramount Studios, Mattel, Sony Pictures,
Blue Sky Studios, Walt Disney Feauture Animation, and Electronic
Arts.